UltraVNC 220.127.116.11 (x86/x64)UltraVNC 18.104.22.168 (x86/x64) | 8.1/8.0 Mb UltraVNC
RouterPassView 1.57 PortableRouterPassView 1.57 Portable | 1.0 Mb
WireShark 1.99.6 (x86/x64) incl PortableAppsWireShark 1.99.6 (x86/x64) incl PortableApps |
Rufus 2.2.666 Beta 2 PortableRufus 2.2.666 Beta 2 Portable | 1.0 Mb Rufus is
Junkware Removal Tool 6.8.3 PortableJunkware Removal Tool 6.8.3 Portable | 3.0 Mb
Home Plan Pro 22.214.171.124 incl PortableHome Plan Pro 126.96.36.199 + Portable | 4.0/5.6 Mb
SlimJet 188.8.131.52 FINAL incl PortableSlimJet 184.108.40.206 FINAL incl Portable | 41.1/40.4
Chromium 45.0.2416 PortableChromium 45.0.2416 Portable | 90.4 Mb Chromium
Tweaking.com – Windows Repair Professional 3.2.0Tweaking.com – Windows Repair Professional
ComboFix 220.127.116.11 PortableComboFix 18.104.22.168 Portable | 5.6 Mb ComboFix is
Link To us:
- 3ds Max, action, Adobe, adobe cs6, adventure, After Effects, Android, Android games, AntiVirus, apple, Ashampoo, audio, AutoCAD, Autodesk, Avid, Bigasoft, BluRay, BRRip, Collection, computer, computer magazine, Converter, Corel, CorelDRAW, cs6, Cyberlink, Dance, Delcam, Design, Desktop, Digital, Discography, download, Drama, DVDFab, DVDRip, English, Format, free premium templates, games, girls, images, iPad, iPhone, iPod Touch, Kaspersky, kontakt, Lightroom, mac, mac osx, Mac OSX Lion, Magazine, Magix, malware, Metart, Microsoft, Microsoft Office, Mountain Lion, movie, MPEG4, music, Native Instruments, pc game, Photo, Photography, photos, Photoshop, Photoshop CS6, Portable, Premium, premium templates for free, premium templates free, Quality, Rock, Rosetta Stone, Screens, Security, Snow Leopard, Software, SolidWorks, Studio, Template, Templates, Theme, ThemeForest, Training, Ultimate, uTorrent, video, Video Converter, VMware, Wallpaper, Wallpapers, WebcamMax, Windows, Windows 7, windows 8, Wordpress, Xilisoft, XviD
» Show all tags
Unity 3D Pro v3.5.1 F2 (x86) (2012)
Unity 3D Pro v3.5.1 F2 (x86) (2012) | 1.72 GB
Unity 3D Pro - is a multi-platform tool for game development, from the beginning created to facilitate your work. The program includes a full set of professional qualities of the application. In the complete video course from developer Digital Tutors: New Features in Unity 3.5 in English.
System Requirements for Unity Authoring:
* Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
* Graphics card with 64 MB of VRAM and pixel shaders or four texture units. Any card made in this millennium should work.
* Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
* The rest only depends on the complexity of your projects!.
System Requirements for Unity iOS Authoring:
* An Intel-based Mac
* Mac OS X "Snow Leopard" 10.6 or later
* The rest only depends on the complexity of your projects!
System Requirements for Unity Android Authoring:
* In addition to the general system requirements for Unity Authoring
* Windows XP SP2 or later; Mac OS 10.5.8 or later
* Android SDK and Java Development Kit (JDK)
System Requirements for Unity-Authored Content:
* Windows 2000 or later; Mac OS X 10.4 or later.
* Pretty much any 3D graphics card, depending on complexity.
* Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
Major changes in Unity 3D Pro 3.5.1:
* PvrTexTool updated to version 22.214.171.12473. Textures with alpha can now be compressed in Best mode with PVRTC.
* IOS: Added support for "retina" iPad splash screens and icons.
* Android: Added support for AndroidJavaClass marshaling.
* Android: Removed excessive logging when using AndroidJavaObject et al.
* IOS: Added iOS 5.1 selected in Player Settings.
* IOS: Added iPhoneGeneration.iPad3Gen.
* The Unity version number is always printed to the log file.
* Android: APK files created from Eclipse could sometimes not be read, causing the application to close immediately.
* Android: If the Java classpath did not include the current directory ('.') The APK signing step would fail.
* Audio: Fixed audio playback parameters being clamped incorrectly when too many audio sources are playing at the same time.
* Editor: Fixed hang when building very large amounts of asset bundles.
* Editor: Fixed static batching not working when loading level through Application.LoadLevel ().
* Editor: When entering play mode hide the 'default' quality settings as they are stripped for build.
* Editor: Fixed out of memory crash while building when having many resources in resource folder.
* Editor: Fixed rare crash when importing material with bumpmap shader but bumpmap texture was not assigned.
* Editor: Fixed rare crash that could occur if user had changed gizmo icon on asset.
* Editor: Fixed crash that would happen if you tried to get the asset path of the material passed to AssetPostprocessor.OnAssingMaterialModel.
* Editor: Fixed bug where animation window would say an animation event has no receivers, when there are multiple MonoBehaviours.
* Editor: Fixed bug where building a scene asset bundle would give incorrect error messages.
* Editor: Fixed title of File saving dialog when building for NaCl (it incorrectly said "Unsupported Build Target").
* Editor: Fixed editor freezing while debugging in some situations.
* Editor: Fix for a situation where changing color in the gradient editor could change color of a previous edited colorfield. (OSX issue only)
* Editor: Fixed shutting down the editor process when opening another or new project from within the editor. (Windows issue only)
* Editor: Fixed crash when incorrect assembly is loaded in some rare scenarios.
* Graphics: Fixed static batching adding extra polygons (meshes) because of extra (unused) materials on input meshes.
* Graphics: Fixed projector culling so it only renders objects inside projector.
* Graphics: Fixed shader compilation for shaders that used a lighting function needing view direction (eg BlinnPhong) and passed the 'dualforward' surface directive parameter.
* Graphics: Removed warnings that can be safely ignored ("InsideCameraRender" and "VertexCompNone" warnings).
* Graphics: Fixed lens flare rendering when deferred lighting with an image effect (with the ImageEffectOpaque attribute) was used and there was transparent geometry in the scene.
* IOS: Fixed basic license splash screen issue when application is built with Xcode 4.3.x.
* IOS: Fixed problem when logging to console via System.Console.Write * or JS / Boo print () was throwing exception on iOS 5.1 non-development devices.
* Memory management: Reduced fragmentation in the heap allocators.
* Memory management: Fixed race condition in realloc.
* Mobile: Fixed random crashes with skinned meshes (Cloth in call stack). Re-enabled cloth simulation.
* Mobiles: Fixed skinning performance regression.
* Mobiles: Fixed performance regression with GuiTexture on Adreno devices.
* MonoDevelop: Fixed a case where opening a newly-added script from Unity wouldn't cause the script to get focus.
* Native Client: Fixed loading JPEG files as textures using WWW class.
* OS X and Windows: Fixed very rare crash in SSE mesh skinning code.
* OS X: Fixed standalone crash bug, where it would crash immediately on startup when the "Restore Windows" requester would appear after a previous crash.
* Profiler: Fixed an issue where the player might crash when 'Autoconnect Profiler' was selected.
* Substance: fixed colors being shuffled in the editor during the build process if "Fastest" quality mode is selected.
* Web Player: Prevent Internet Explorer from crashing when more than one tab is used.
* Web Player: Prevent Firefox from hanging on exit.
* Web Player: Fixed bug where editor built incorrect data for compressed meshes in the webplayer.
* Web Player: Make input more responsive for 2.x content.
* Web Player: Fixed crash when assetbundle download was canceled.
* Web Player: Fixed BeginScrollView missing method exception in 3.4 content.
* Windows: Fixed a crash when using SkinnedCloth and switching into fullscreen mode.
* Fixed issue where AssetBundle.Unload (false) caused lots of error messages to be printed when calling Resources.UnloadUnusesAssets () or loading a level.
* Fixed out of memory crash when loading a corrupted. Prefab file.
* Fixed memory manager race condition.
* Realtime only lights only affect dynamic geometry. This is the same behaviour as 3.4. Once content is published with 3.5 the fixed renderloop is used.
All Link Download:
Related Post :
- Unity 3d Pro v4.1.5 F1 (x86)Unity 3d Pro v4.1.5 F1 (x86) | 696 MB Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of
- Unity 3D Pro 4.0.1f2 Unity 3D Pro 4.0.1f2 | 687.7 mb Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available. Unity 4 will consist of
- Unity 3 v.3.5.6 (Mac OSX)Unity 3 v.3.5.6 (Mac OSX) | 954 MB Unity 3 is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations.
- Unity 3 v.3.5.6 (Mac OSX) Unity 3 v.3.5.6 | Mac Os X | 965 MB Unity 3 is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D
- Unity 3D Pro v3.5.3 Build F3 (x86) (Mac OSX)Unity 3D Pro v3.5.3 Build F3 (x86) (Mac OSX) | 565 MB Unity - a multi-platform tool for game development, from the beginning created to facilitate your work. Unity provides a comprehensive set of
- Unity 3D Pro v3.5.3 f3 (x86) (Mac OSX)Unity 3D Pro v3.5.3 f3 (x86) (Mac OSX) Lessons On Modeling Map And Guide For Beginners | 3.39 GB
- Unity 3D Pro v3.5.1 F2 (x86)Unity 3D Pro v3.5.1 F2 (x86)| 1.72 GB Unity 3D Pro - is a multi-platform tool for game development, from the beginning created to facilitate your work. The program includes a full set of professional
- Unity 3D Pro 3.5.1 f2 (x86/Eng/2012)Unity 3D Pro 3.5.1 f2 x86 English. In the complete video course on Digital Tutors (2012) | 1.72 GB Unity 3D Pro - is a multi-platform tool for game development, from the beginning created to
- WinNc 126.96.36.199 Portable WinNc 188.8.131.52 Portable | 15,8 Mb WinNc - portable file manager, with extensive capabilities, which can be an excellent replacement for standard Windows. WinNc uses the same keyboard and mouse
- Unity 3 v.3.5.0F5 (Mac OSX)Unity 3 v.3.5.0F5 (Mac OSX)| 960 Mb Unity 3 is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.